Frostbite Game Engine

Posted by M. Saqib | Updated Jan 26, 2021 | Blog |

Frostbite is a game engine developed by DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, and eighth generation game consoles PlayStation 4 and Xbox One. Download Frostbite 3 Engine. The first iteration of the Frostbite game engine made its debut in the 2008 video game, Battlefield: Bad Company. 1 The engine was developed with an HDR Audio and Destruction 1.0. HDR Audio allowed differing sound levels to be perceived by the player whilst Destruction 1.0 allowed players to destroy the environment.

The Frostbite engine developed by game developer DICE is loved by fans for its ability to render industry-leading visuals — however, for developers, it's extremely difficult to work with. Instead of building a new engine for each game, Frostbite would carry from game to game for DICE, improving with each iteration. By 2011, DICE was releasing Battlefield 3, which looked fantastic.

Frostbite is a powerful game engine developed by DICE Company in 2008. This Game Engine is written in C++ and C#. It develops games for PS3, PS4, Xbox 360 and Xbox one. It exclusively develops games for electronic Arts and specializes for FPS (First Person Shooter) games.

The first release of the engine was called Frostbite 1 and its first game was, Battlefield: Bad Company. It used HDR (High Dynamic Range) Audio for better sound perception and Destruction 1.0 for destroying object in the games. The improved version called Frostbite 1.5 was used in Battlefield: 1943 and Battlefield: Bad Company 2.

Frostbite 2 was first employed in Battlefield 3 in 2011 that used Destruction 3.0. Using the same engine, EA Black Box developed Need For Speed: The Run, that was a racing game. This engine was also employed to develop Army of Two, a Third Person Shooter Game.

Frostbite was employed in Battlefield 4 in 2013, which used more dynamic environment for players and Destruction 4.0. It also used Mental API to utilize CPU and GPU more efficiently. The remaining 5 games of NEED For Speed series were also developed using this engine. The first support game developed in this engine was Rory Mclory PGA Tour. The engine was also employed in whole series of FIFA games, Star wars, Madden and Planets Vs. Zombies.

It is an immensely powerful engine that provides specialized tasks. But it requires technical support and training to use it. There is not much online assistance (videos etc) available for developers so in case of any error, user will have to contact a technician.

Features

  • New Level Of FPS(First Person Shooter) Realism
  • Huge Detailed Landscapes
  • Dense Urban Areas
  • Large Forests With Destructible Foliage
  • High Density Vegetation And Debris
  • Dynamic Lighting And Shadows
  • Award Winning Immersion And Audio
  • Demolishes Building
  • Dynamic Ocean Combat
  • Dynamic Skies
  • Networked Water Simulation
  • More Immersive Storytelling

Games Developed in Frostbite

Useful Resources

  • Company Homepage: https://www.dice.se/
  • Official Homepage: https://www.ea.com/frostbite
  • Game Documentation: Rendering Architecture and Real-time Procedural Shading & Texturing Techniques
  • Wikipedia link: https://en.wikipedia.org/wiki/Frostbite_(game_engine)
  • List of Games built with Frostbite: https://www.ea.com/frostbite/games
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Here's our list of top five game programming books you should read.

Game Engine Black Book: DOOM: v1.1

The book Game Engine Black Book: DOOM: v1.1 is just a masterpiece from Fabien Sanglard as it describes not only the details of how the code works, but also some interesting history and trivia. The description of hardware capabilities, audio/video interfaces, and design decisions behind them is quite interesting.

If you're not a programmer the book is still interesting - it explains lots of neat tricks, plenty of photos, quotes, and backstory about how the game was developed.

Buy on Amazon

Game Programming Patterns

With over 85% 5-start reviews on Amazon, readers agree that Robert Nystrom's Game Programming Patterns is a must have for any software developer. It has a crystal clear look at how to be the benevolent architect of a very complicated software/game without getting lost.

The author presents the architecture of a game in an easy to understand matter not from an academic perspective but from experience. The book contains code examples written in C++, well organised and written so cleanly that it feels like pseudo-code.

Buy on Amazon

Beginning C++ Through Game Programming

With Beginning C++ Through Game Programming, Michael Dawson builds your knowledge from the ground up. This book not only is easy to understand and teaches well, but it is focused on the very subject to learn C++ for game programming.

When it comes to game programming, C++ is the name of the game.

Frostbite Game Engine Download Free

Buy on AmazonFreeBuy on Amazon

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

This is highly recommend book for anyone who likes history of videos games, or just likes good stories. Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made captures the complexity of game development that anyone can pick up and enjoy.

If you have even a passing interest in gaming be sure to pick this one up.

Buy on Amazon

Foundations of Game Engine Development - Volumes 1, 2

Frostbite (game Engine) Wikipedia

Engine

The volume 1 of the book discusses the mathematics needed by engineers who work on games or other virtual simulations. The volume 2 explores the vast subject of real-time rendering in modern game engines.

The book is packed with great C++ code snippets and examples. You have tried-and-true methods that can be incorporated into any game engine and source code is not specific to any API or framework.

Buy on Amazon
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Sentences forFrostbite (game engine)

Frostbite game engine download free
  • It is the third free-to-play game in the franchise overall, along with being the only free-to-play racing game that runs on the Frostbite 3 game engine.Need for Speed-Wikipedia
  • The following day, Battlefield 4s first gameplay trailer, which doubled as a showcase for the Frostbite 3 engine was released.Battlefield 4-Wikipedia
  • The game is the first in the series to be developed in the Frostbite Engine, and it incorporates a story mode titled Longshot Mode, akin to The Journey in FIFA 17.Madden NFL-Wikipedia
  • During the development for Need for Speed: The Run, EA Black Box dropped its custom engine and adopted Frostbite 2 engine.EA Vancouver-Wikipedia
  • Through their Frostbite Labs division, the company also develops the Frostbite game engine.DICE (company)-Wikipedia
  • In 2013, EA confirmed that all future games developed by BioWare will be made on EA DICE's Frostbite 3 engine.BioWare-Wikipedia

Frostbite Game Engine Stock

  • FIFA 18 is the second instalment in the series to use the Frostbite 3 game engine, although some versions of the game use a different game engine.FIFA 18-Wikipedia
  • Based in Gothenburg, Sweden, it was reported that the studio would focus on development games using the Frostbite game engine.Need for Speed Rivals-Wikipedia
  • DICE debuted its studio developed Frostbite engine with the game which allows for the high destructibility, and the engine has since been updated to run later titles.Battlefield: Bad Company-Wikipedia
  • The Run was powered by DICE's Frostbite 2 engine, making the game the first non-shooter and one of the first console titles to use the engine.Need for Speed-Wikipedia
  • An expansion pack entitled The Exalted March had been in development, but was cancelled as the studio decided to focus on tweaking the Frostbite engine, which would be used for their future games.Dragon Age II-Wikipedia
  • It is the first game in the series to run on EA Digital Illusions CE's Frostbite 2 game engine.Medal of Honor (video game series)-Wikipedia
  • Battlefield 3 debuts the new Frostbite 2 engine.Battlefield 3-Wikipedia
  • It runs on an internally developed game engine, as opposed to Frostbite engine that several versions of the game run on.FIFA 18-Wikipedia
  • In its 8.6/10 review, IGN wrote: 'The shift to Frostbite doesn't refresh Madden NFL 18s gameplay much, but Longshot is a memorable single-player mode.'Madden NFL 18-Wikipedia
  • The Frostbite game engine allows 90% of the environment to be destroyed, including buildings, vegetation (including trees, grass, and bushes), vehicles, other players and the ground itself.Battlefield: Bad Company-Wikipedia
  • The game is built with the Frostbite 3 engine; studio head Patrick Söderlund stated that the game would be 'DICE's interpretation of what Battlefront should be', while still incorporating elements from the previous two games.Star Wars Battlefront (2015 video game)-Wikipedia
  • Medal of Honors single-player campaign uses a modified Unreal Engine 3 while multiplayer uses the Frostbite Engine.Medal of Honor (2010 video game)-Wikipedia
  • The game's Frostbite 1.5 engine allows for destructible environments.Battlefield: Bad Company 2-Wikipedia
  • It runs on DICE's Frostbite 3 Engine.Need for Speed-Wikipedia
  • The Run is powered by DICE's Frostbite 2 engine, making the game the first non-shooter and one of the first console titles to use the engine.Need for Speed: The Run-Wikipedia
  • Madden NFL 18 is the first game in the series to use the Frostbite engine.Madden NFL 18-Wikipedia
  • It is the first game in the series to run on the Frostbite 2 game engine, whereas the previous two ran on Unreal Engine 3.Army of Two: The Devil's Cartel-Wikipedia
  • It had a new destruction system that allowed the player to break and destroy environments, based on a new game engine named Frostbite, which replaced the Refractor engine used in earlier releases (with the exception of Battlefield 2: Modern Combat, which used RenderWare).Battlefield (video game series)-Wikipedia
  • Mass Effect: Andromeda was built using EA DICE's Frostbite 3 engine, which required that BioWare construct all systems, tools, and assets from scratch as the series was previously built on Epic Games' Unreal Engine.Mass Effect: Andromeda-Wikipedia
  • This is the first FIFA game in the series to use the Frostbite game engine.FIFA 17-Wikipedia
  • The PlayStation 3 and Xbox 360 versions, marketed as FIFA 18: Legacy Edition, were not built on the Frostbite engine and do not contain any new gameplay features, and are hence identical to the previous release aside from updated kits and squads.FIFA 18-Wikipedia
  • The game was announced soon after as a prequel to Mirror's Edge showcasing the origins of Faith, and uses the Frostbite engine, instead of the Unreal Engine used in the first game.Mirror's Edge Catalyst-Wikipedia
  • At an Electronic Entertainment Expo (E3) press conference on June 10, 2013, EA DICE (whose parent company, Electronic Arts, had recently acquired a multi-year license to produce Star Wars video games), unveiled a teaser trailer for a new Star Wars: Battlefront game, built on the Frostbite 3 engine.Star Wars: Battlefront-Wikipedia
  • Although some of the game's first-person mechanics were first prototyped in the Battlefield 2 engine, Mirror's Edge was built using Epic Games' Unreal Engine 3 because DICE's own Frostbite engine was still in the early stages of its development cycle when production of the game started.Mirror's Edge-Wikipedia

Frostbite Game Engine Tutorial

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